Mar 21, 2007, 01:58 AM // 01:58
|
#281
|
Wilds Pathfinder
Join Date: Jul 2006
Profession: E/
|
Its not that we don't like change. (well I don't care about it) But I don't want Guild Wars to become like EVERY OTHER mmo. Which by the summary and description it seems like that is what it will become.
Secondly, I do not like how I spend X ammount of hours on this game farming and grinding and feeling like I accomplished something, but then I can't bring the characters over. It's not that I don't like starting new but from all the time I put into them...I don't want them to just be like..gone.
I ain't playing it. Oh well.
|
|
|
Mar 21, 2007, 01:59 AM // 01:59
|
#282
|
Underworld Spelunker
|
TO ALL OF THE...........PEOPLE BABBLING that maybe/hopefully/probably the level cap raise is only cosmetic and a level 30 will be equal to a level 100 in power you are flat out wrong.
NAME A SINGLE OFFLINE/ONLINE/SINGLE PLAYER/MULTI PLAYER GAME THAT STOPS CHARACTERS FROM GROWING STRONGER WITH EACH LEVEL (INCLUDING GW1 ) UP TO THE CAP
they are raising the level cap not pretending to raise it
FACE IT
|
|
|
Mar 21, 2007, 01:59 AM // 01:59
|
#283
|
Ascalonian Squire
Join Date: Jul 2005
Guild: AFS
Profession: R/Me
|
I agree with Gaile about NOT transferring your characters over. It's a new time, new world. Plus, we are going to have better character designs (hopefully closer to other mmo's where you can tweak eye color, brows, lips, etc...). I cannot wait to make new characters that are descendants of the ones I have now. GW2 is shaping up to be great!
Also, to all of you that are quitting and not even going to try GW2...well, good bye. Seems like you're the same type of people that leave missions when things get tough. You haven't even tried any of it. You're making your decision based on words. Try the beta. Heck, if you cannot get into that, try the free trials they give 1 month ahead of the release. Just don't go pouting in some corner without giving it a shot.
|
|
|
Mar 21, 2007, 01:59 AM // 01:59
|
#284
|
Debbie Downer
Join Date: May 2006
Profession: N/Me
|
Quote:
Originally Posted by Gaile Gray
I'm going to share my thoughts on this not as any sort of official position, but just as a personal opinion as a gamer. When I played Diablo II, I did not have a portal to magically carry over my Diablo characters. When I played Half-Life 2, I didn't get to carry over my chars or weapons from HL. Sim City 3000? Nothing moved from the earlier Sim Cities. Civilization 2 didn't have a tie to Civ. MoO 2 wasn't MoO with the same guys. I didn't keep my 10-wheeler from Railroad Tycoon when I started Railroads.
|
Very, very bad analogy, Gaile.
All but one of the examples are not RPGs. RPGs are all about character development. If you restart that character you spent 1000+ hours on, how would you feel? The accomplishments you did mean nothing (This "Hall of Memories" seems useless...).
I would appreciate if you clarified if the reason for not allowing charater imports is due to design choice or hardware limitations. Because the former is inexcusable.
|
|
|
Mar 21, 2007, 02:02 AM // 02:02
|
#285
|
Krytan Explorer
-->
Join Date: Jun 2006
Location: Guild Hall
Guild: [dth]/[sT]
Profession: W/
|
Hmmmmm.... Where have i sen this before?..... Oh yeah that one game 10 years ago... whats that MMO?..... Dioblo?
No offense ANET but.... You just destroyed Guild Wars..... the original 3 or 4 depending on what you decide.... (This reminds me of something from the past)...*cough* Diablo *cough*... yeah you know what i mean. Diablo players for so amny years so much time spent... so many Hours spent in the Dungon....
(oh how i long to hear Farhan the drunk again)... but nevermind that... the point is... Diablo 1 was out for a long time then one day the news comes... Diablo2... everyone abndons Diablo 1(like what will happen to GW1) and moves to Diablo2(yeah thats right)....
I dont like this direction your going ANET, but this is GW, and everyones gonna get GW2, so if everyone gets it then they will be playing it, and not GW1(see what i was saying).
Nice stuff coming out, but still, your destroying your baby( now in the pre-teen stage i would say) and bringing up a new baby(an evil baby) this dose not look good...
anyone else rdy to Rage on A-NET?(Blizzard isn't much better)(Don't even think about Runescape)
myself, i will be in GW1 and if im alone.... then ill have a 1 man guild... and ill be Rank 1 guild 4 ever!!!!! XD (untill i get bored and give up another MMO)
Sony, Microsoft, and nintendo is gonna have some more sales for sure.
2 Million members in Guild Wars... and then this... Nice job....
|
|
|
Mar 21, 2007, 02:02 AM // 02:02
|
#286
|
Forge Runner
Join Date: Jul 2005
Location: Grind is subjective
Guild: learn this please
|
Quote:
Originally Posted by Zinger314
I would appreciate if you clarified if the reason for not allowing charater imports is due to design choice or hardware limitations. Because the former is inexcusable.
|
No it isn't, don't be an idiot. The classes in their current forms will almost certainly not be carried over directly; hell, from that alone it would be impossible to implement a character transfer.
|
|
|
Mar 21, 2007, 02:02 AM // 02:02
|
#287
|
Wilds Pathfinder
Join Date: Oct 2006
Location: In Your Head
Guild: The Brave Will Fall [Nion]
Profession: Me/
|
Quote:
Originally Posted by Feminist Terrorist
From what is posted about GW2, it will not be the type of game I want. I'm disappointed by the direction the game seems to be going in, and worried about what will happen to GW after this expansion is released.
After reading the summaries, I feel sick to my stomach. I need to go lie down now.
|
Why the HELL did you do this Anet? This is ridiculous, know what my guild meeting is about? What game were gonna move onto next.
We had polls, on character transfer with an INCREASED LEVEL CAP, how easy would it have been to just transfer characters over? You won't even reserve our character names?! The reasons stated in the magazine are complete signs of "We're a bunch of slackers." Why would we ever, and I mean ever trust you now? You just seriously contradicted yourself on all levels.
We will make campaigns every 6 months! We will make the game fun and balanced for PvP! We will be creative in environments for future campaigns!
Reality Check
We stopped the campaigns because we got bored and didn't want to work so hard on them anymore. The game is balanced and fun for PvP .
Oh yea no more anything, and you get a "Good Little Boy" sticker for spending over 200$ on our collector edition products and 4 campaigns when you decide to play GW2! Which is just turning into HALF of what WoW is. Tell me, how do you even compare to the market? Imbalanced PvP, great well PvP doesn't make me want to buy this game, makes me want to buy FURY. Limited PvE, great there are better games for that to begin with already that you lost your customer base to, WoW. Then you decide to succumb to the ideas of other companies and just "expect" this to sell? Just because you copy/paste some good things from other games does not truly show how innovative and inspiring you are, such as THIS GAME DID. People made high level caps, you said screw it, games made non-skill testing pvp, you said "bite me it can be done". Now you fold, well guess what, this skipper is not going down with the ship. If I am ever going to play GW2 this has to be seriously awe inspiring, and not something similar that is most likely described in this article to half the games ALREADY OUT.
Few words, Anet you have officially disapointed me. I thought the better portion of the Blizzard staff was here, I am presumably wrong.
|
|
|
Mar 21, 2007, 02:04 AM // 02:04
|
#288
|
Desert Nomad
Join Date: Jan 2006
Location: Good ol' USA, where everyone else wants to be
Guild: Now Plays World of Warcraft on Whisperwind
|
ROFL... point well made... bravo..bravo... ROFL
|
|
|
Mar 21, 2007, 02:05 AM // 02:05
|
#289
|
Forge Runner
Join Date: Jan 2006
Guild: [HiDe]
Profession: W/
|
Since it is a new game, I could care less if I couldn't bring my other characters over. It would be a little more painful if GW got shut down and I couldn't access my old characters anymore sure. But I'd get over it.
Also, I wouldn't mind if a higher level made you stronger as long as there wasn't PKing left and right I'd still have great fun with it. Still get a sense of accomplishment from it.
Oh and I'm just gonna say, that for every person that leaves GW because of this or doesn't buy GW 2, there will be another one to take your place so I don't think anything too traumatic will be happening (so I hope you don't plan on it). But I'm sure Anet will still try to accommodate to you, what I like to call half loyal customers even though they shouldn't. I'll stick with them, I could care less about the changes, I'm all positive about it. It depends on if the game is fun to me, not if it's similar to any other game or is the same as GW.
Last edited by garethporlest18; Mar 21, 2007 at 02:08 AM // 02:08..
|
|
|
Mar 21, 2007, 02:05 AM // 02:05
|
#290
|
Wilds Pathfinder
Join Date: Nov 2006
Location: Nottingham, England
Guild: The Venerable Truth [TvT] The Venerable Alliance [TvH] [TvL]
Profession: R/
|
Quote:
Originally Posted by Zinger314
Very, very bad analogy, Gaile.
All but one of the examples are not RPGs. RPGs are all about character development. If you restart that character you spent 1000+ hours on, how would you feel? The accomplishments you did mean nothing (This "Hall of Memories" seems useless...).
I would appreciate if you clarified if the reason for not allowing charater imports is due to design choice or hardware limitations. Because the former is inexcusable.
|
Good points... i would like to see this answered too!
|
|
|
Mar 21, 2007, 02:06 AM // 02:06
|
#291
|
Wilds Pathfinder
Join Date: May 2005
Location: Pittsburgh
|
Quote:
Originally Posted by Gaile Gray
We positively will continue to support Guild Wars! While we believe that Guild Wars 2 will be so compelling that players will want to get involved in the new game, we absolutely understand and respect that some will prefer to stay with Guild Wars. They will find that we continue to support them doing so, absolutely!
|
In the same way the game is "supported" right now, with a full dev team? Years-promised features missing? Lack of fun in new content because of listening to the raging minority who want the game unplayable difficult? Necessary components of a good game non-existent? Numerous bugs unfixed, for ages (refer to the bug reports forum)...
I'll add this to the pile of things Gaile said that have never happened. (Storage improvements, trade improvements, pet controls, open access to any mission anytime [namely, the Canthan elite missions]...)
Last edited by mqstout; Mar 21, 2007 at 01:11 PM // 13:11..
|
|
|
Mar 21, 2007, 02:06 AM // 02:06
|
#292
|
Debbie Downer
Join Date: May 2006
Profession: N/Me
|
Quote:
Originally Posted by Kakumei
No it isn't, don't be an idiot. The classes in their current forms will almost certainly not be carried over directly; hell, from that alone it would be impossible to implement a character transfer.
|
True. Hadn't considered that classes may be different in GW2. I just don't think Gaile's defense is appropriate.
The PC Gamer article is too cruel. It's a carrot on a string.
|
|
|
Mar 21, 2007, 02:06 AM // 02:06
|
#293
|
Desert Nomad
|
Quote:
No it isn't, don't be an idiot.
|
Hmm..good arguement..I am thoroughly convinced.
|
|
|
Mar 21, 2007, 02:08 AM // 02:08
|
#294
|
Pre-Searing Cadet
Join Date: Mar 2007
Guild: Plz Wait Were [AFK]
Profession: W/
|
Higher level cap? Anet, are you trying to kill off your customers before they can even think about preordering GW2? Seriously, I think I just got an ulcer.
Sure, it will be alright if it's just a way to show off how much experience you have gained on your char without actually affecting character performance... until this comes to mind:
"glf 1 nuker 2 monks, must flash level 70 emote"
After all, rank doesn't affect character performance either now does it?...
I stay out of Heroes' Ascent because I hate the idea of GRINDING rank just so I can find a decent group, and I doubt I'm the only one. No matter how you slice it, if you take away the level cap, level will become the new way to quickly measure "skill" when forming a PUG. Think about it, when you see someone with one of the hard to get titles (legendary survivor, grand master cartographer, etc) don't you think, "Hey, this person might actually have a slight clue what they're doing."
Any item's value is relative to what people agree that value holds. Just because the devs say that higher levels mean nothing but cosmetics, doesn't make it so. When it comes down to it, the players decide what it's worth. If players decide that level = experience (in terms of veterancy and knowledge), then that is how it will be, and, if the community as it stands now is any indication, that IS how it will be.
Take away the level cap and you introduce into pve a system promoting elitism almost identical to that already found within the guild ladder and HA rank. Sure, we had titles, armor, weapons, etc to show the vets from the newbies, but that's not a quantitive value that can be used to measure a player's experience like Balthazar Faction, Fame/Rank, and Guild Rating can.
Casual gamers like myself found a safe haven in pve. We aren't taken seriously in pvp because we don't have high rank, we aren't in high ranked guilds, and we can't spike worth beans. Pve is different though. You ask a question in a pve town and *gasp* you generally get an answer. There may be a few smartasses in the bunch, but you aren't gonna get 'LMFAO YOU NOOB'd out of the district like so often happens in many of the pvp areas. Why are pvp areas like this? When you give the masses a number that can be used to measure just how good you are at something, people use it to see how much better they are than anyone else lower than them in that scale - I suppose it's human nature to brag a little.
Of course, pvp is competitive, so there's reason for people to have a way to measure their abilities quantitively. But pve is NOT meant to be competitive between players, at least not the way I (and I'm sure many others) play it. Pve focuses on things other than fierce competition - storyline, different landscapes, interacting with npcs, tackling difficult quests, etc. Yes, there are competitive missions in Factions and Nightfall, but those are more like mini-games, not the focus of pve. PUGs aren't the greatest thing to do pve with, I'll admit, but sometimes you want to meet some new people who are working with similar goals for the time being (beating a certain quest, capping a certain skill, etc). Adding in a QUANTITATIVE measure for how much experience you've put into your character will add competition into pve...
Don't turn pve into a competition for PUGs... Poor lil Mesmers have hard enough time getting a group .
|
|
|
Mar 21, 2007, 02:08 AM // 02:08
|
#295
|
Desert Nomad
|
Quote:
Originally Posted by Zinger314
True. Hadn't considered that classes may be different in GW2. I just don't think Gaile's defense is appropriate.
|
Seriously, do you think the game won't have a warrior, or a ranger? Which games don't have that?
|
|
|
Mar 21, 2007, 02:08 AM // 02:08
|
#296
|
Academy Page
Join Date: Apr 2006
Location: North Pole, Alaska
Guild: Where Iz Teh Bonuz
Profession: N/E
|
Noes, not my minipets .
|
|
|
Mar 21, 2007, 02:09 AM // 02:09
|
#297
|
Wilds Pathfinder
Join Date: Dec 2005
Location: Belgium
|
Quote:
Originally Posted by Tempy
God you people are freaks! This game is AT LEAST a year down the road, and this is just the first information we are getting NOTHING and I repeat, NOTHING is set in stone on it.
|
There are already things set in stone.
GW2 will be a different game, period.
The main 'problems' are the level cap (I trust ANet on this one), and the fact that people will miss their characters.
Let me clarify the reason why I'm angry at ANet for now already finishing off the GW1 saga and proudly announcing GW2.
When I first bought GW, I did it because of the lack of a fee; I always wanted to try an online game, and after reading some reviews which stated lots of problems MMO's have (such as the boss spawn camping thing, described by Gaile... I've encountered it when bèta testing ROSEonline) been taken care of GW, I decided to buy it.
I was also prepared to invest a bit of time in playing/perfecting it. The level cap was perfect: by the time you've reached level 20 in Proph, you should have an idea on how to play your profession decently, the only thing that had to improve, was the player him/herself.
I expected to see the campaign system exist for about 8-10 chapters, and was willing to save up and pay for each chapter.
But what has REALLY happened?
GW: Proph was released.
1 year later, Factions, which severely throwed off the skill balance.
Half a year later, Nightfall, which brought loads of unbalanced skills AND professions, then toned down them down a little.
They announce an expansion, not a chapter; to tie up any loose ends and make a stepping stone towards GW2.
... and that's about it. The promise of chapters had already been broken before the second chapter was released, and I forgave them that. But now making an expansion (with merely 100 skills for PvP...), and simply saying "Oh, Campaigns? We don't do that anymore, but our next game will be much more fun (read: mainstream, as in, more like the other games.)!", just gives me a gutted feeling.
Well, at least... if I'll like GW2, I suppose I shouldn't keep my hopes up on the game's longevity, they might release another game and leave GW1 and 2 to rot, whilst they make another completely different game compared to its predecessors. (Slippery Slope Fallacy, I know... but come on, it's basically exactly the same situation as now.)
Pro's for me:
-New playable races
-Still free
-Graphics update
Con's for me:
-No transferrable characters (waste of effort on my current chars... a monument hall? Who should I share it with? It's more like a Mausoleum for forsaken characters.)
-More mainstream: As in, 'PvP Raids'. I prefer coördinated stuff, like what's going on in HA and GvG. Or we'll all end up playing elementalist, nuking the heck out of eachother without having any idea on what we're tossing fireballs at (Play AB's, I rest my case... and that's only 12vs12).
-Different level cap: Can't wait to see some elitists go 'OMFG YOU LEVEL 17 NUB I ARE TEH LEETEST LEVEL 1337 YOU SUK', indicating no skill at all... and the sad part will be, the level will actually matter when taking groups, just like rank discrimination in HA nowadays.
That's my opinion thus far.
I'll likely change my mind, but it's as if Anet is already giving up on the first formula. Did the original formula fail? Or did they just want to do something else quickly, before it start getting worse ratings due to imbalance (in PvP) or repetitiveness (in PvE)?
I think it's the latter option.
PS: Imo, it's actually the community that ruined most of the current GW: PvP was basically the real end-game (though ANet decided to toss in more end-game content later on, thank you for that!), and it got killed.
Rank elitism in HA, smurfing with GvG's.
Maybe some auto-balancing system (has been suggested somewhere on these forums before) would work well in GW2. Auto-nerfing cookiecutters, auto-buffing underused skills slightly, maybe even each week a few minor tweaks to keep the meta in every PvP scene moving.
PPS: Also, even though GW:EN will only have 100 skills, I have a hunch that there will be some useful Mesmer PvE-only skills. Thank you.
|
|
|
Mar 21, 2007, 02:10 AM // 02:10
|
#298
|
Desert Nomad
|
Quote:
Don't turn pve into a competition for PUGs... Poor lil Mesmers have hard enough time getting a group
|
Heroes, heard of them?
|
|
|
Mar 21, 2007, 02:11 AM // 02:11
|
#299
|
Lion's Arch Merchant
Join Date: Sep 2006
Location: UK
Profession: Rt/
|
Quote:
Originally Posted by lacasner
Seriously, do you think the game won't have a warrior, or a ranger? Which games don't have that?
|
Now, I admit I don't know anything about the technical side, but... if the classes remain similar, that still doesn't mean they'll look the same, use the same models, even have the same faces and hair to choose from - character creation may be completely different.
And if you CAN create the same character in the new system... why not just recreate your character anyway?
|
|
|
Mar 21, 2007, 02:12 AM // 02:12
|
#300
|
Debbie Downer
Join Date: May 2006
Profession: N/Me
|
Quote:
Originally Posted by lacasner
Seriously, do you think the game won't have a warrior, or a ranger? Which games don't have that?
|
I expect the core classes to return, but if the game supposedly takes 100 years later in Tyria, I could see complications for Assassins/Ritualists/Dervish/Paragons.
Plus I doubt ArenaNet will try to balance 10 classes at this magnitude. They'll likely slim down.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 12:17 PM // 12:17.
|